If knocked down, Ghostblade has few options to cover himself. The main problems this ghastly duo face are twofold. Jumping A works good as well, but will add a lot of scaling to your combo damage and length if you choose to start combos with it. Landing an air to air Cross Slash leaves you relatively close to your opponent as well, allowing you to start your pressure after landing with a bit of advantage. ![]() Jumping B is a great combo starter that’s hard to punish if blocked at max range, while Cross Slash (Jumping S) is a great air-to-air tool that can start combos with a Ghost: Targeted Hit (Jumping S) follow-up. Ghostblade’s jump attacks are also excellent. This can become especially potent when you corner your opponent, where it’s easy to chain combos after high-flying hits. While Ultimate Phantom Slash (S) is primarily a combo piece, Spectral Eradication (Crouching/Down+S) is an excellent anti-air and Drive Slash (Forward+s) is a great long-range punish that can go into Phantasmal Slayer (AS). This includes his Skill Attacks, which have excellent utility. Every normal attack Ghostblade has access to, save for standing A, has excellent range and utility. Ghostblade is an aggressive powerhouse who has an excellent spread of moves. You’ll want to make sure you’re keeping an eye on your MP meter, however, as it is the only way to summon your ghostly assists. ![]() With their powers combined, these two can create devastating combos and setups to make sure their carnage never stops. Ghostblade is a gloomy samurai character in DNF Duel who is assisted by the ghost of a legendary warrior.
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